A good example is the fact that I cannot run the Taviana map with Epoch because of some memory limitation I believe, which is down to ArmA 2 Linux server being 32-bit. Only problem I have is that ArmA 2 isn't native to Linux, and seems like a rather bad port over to it at times. ![]() Thankfully they said that was fixed in ArmA 2 build 1.63) (Of course because of ArmA 2's AMAZING optimized AI it still lags a little when you get 20-30 players online. Our system has a 6 core CPU (12 threads) at 4Ghz, which means CPU wise it's perfectly fine for anything ArmA tries to throw at it. ![]() You say 'most servers', but a lot of servers can handle large numbers of buildings.
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